G3D::Manipulator Class Reference#include <GModule.h>
Inherits G3D::GModule.
Inherited by G3D::FirstPersonManipulator, and G3D::ThirdPersonManipulator.
List of all members.
Detailed Description
Exports a coordinate frame, typically in response to user input. Examples: G3D::ThirdPersonManipulator, G3D::FirstPersonManipulator
Member Function Documentation
| virtual void G3D::Manipulator::getFrame |
( |
CoordinateFrame & |
c |
) |
const [pure virtual] |
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| virtual bool G3D::GModule::onEvent |
( |
const GEvent & |
event |
) |
[pure virtual, inherited] |
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| virtual void G3D::GModule::onLogic |
( |
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) |
[pure virtual, inherited] |
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| virtual void G3D::GModule::onNetwork |
( |
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) |
[pure virtual, inherited] |
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| virtual void G3D::GModule::onUserInput |
( |
UserInput * |
ui |
) |
[pure virtual, inherited] |
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| void G3D::ReferenceCountedObject::ReferenceCountedObject_zeroWeakPointers |
( |
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) |
[inline, inherited] |
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Automatically called immediately before the object is deleted. This is not called from the destructor because it needs to be invoked before the subclass destructor. |
Member Data Documentation
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The long name is to keep this from accidentally conflicting with a subclass's variable name. Do not use or explicitly manipulate this value--its type may change in the future and is not part of the supported API. |
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Linked list of all weak pointers that reference this (some may be on the stack!). Do not use or explicitly manipulate this value. |
The documentation for this class was generated from the following file:
Generated on Mon Jul 17 11:50:47 2006 for G3D by
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