#include <MeshAlg.h>
List of all members.
[inline]
Returns true if either faceIndex is NONE.
Returns true if f is contained in the faceIndex array in either slot. To see if it is forward in that face, just check edge.faceIndex[0] == f.
Returns the reversed edge.
The edge is directed forward in face 0 backward in face 1. Face index of MeshAlg::Face::NONE indicates a boundary (a.k.a. crack, broken) edge.
Degenerate edges may include the same vertex times.