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G3D::RenderDevice::RenderState::TextureUnit Class Reference

#include <RenderDevice.h>

List of all members.

Public Member Functions

 TextureUnit ()
bool operator== (const TextureUnit &other) const
bool operator!= (const TextureUnit &other) const

Public Attributes

Vector4 texCoord
TextureRef texture
float textureMatrix [16]
CombineMode combineMode
float LODBias


Constructor & Destructor Documentation

G3D::RenderDevice::RenderState::TextureUnit::TextureUnit  ) 
 


Member Function Documentation

bool G3D::RenderDevice::RenderState::TextureUnit::operator!= const TextureUnit other  )  const [inline]
 

bool G3D::RenderDevice::RenderState::TextureUnit::operator== const TextureUnit other  )  const [inline]
 


Member Data Documentation

CombineMode G3D::RenderDevice::RenderState::TextureUnit::combineMode
 

float G3D::RenderDevice::RenderState::TextureUnit::LODBias
 

Vector4 G3D::RenderDevice::RenderState::TextureUnit::texCoord
 

TextureRef G3D::RenderDevice::RenderState::TextureUnit::texture
 

NULL if not bound

float G3D::RenderDevice::RenderState::TextureUnit::textureMatrix[16]
 


The documentation for this class was generated from the following file:
Generated on Mon Jul 17 11:50:48 2006 for G3D by doxygen 1.4.5
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