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BSPMAP.h File Reference

#include "G3D/platform.h"
#include "G3D/Array.h"
#include "G3D/Vector3.h"
#include "G3D/Color4uint8.h"
#include "G3D/AABox.h"
#include "G3D/GCamera.h"
#include "GLG3D/RenderDevice.h"
#include "GLG3D/Texture.h"
#include <stdlib.h>
#include <memory.h>
#include <math.h>

Namespaces

namespace  G3D
namespace  G3D::_BSPMAP

Classes

class  G3D::_BSPMAP::Billboard
class  G3D::_BSPMAP::BitSet
 A tightly packed bool array. More...
class  G3D::_BSPMAP::Brush
class  G3D::_BSPMAP::BrushSide
class  G3D::_BSPMAP::BSPCollision
class  G3D::_BSPMAP::BSPEntity
 e.g., a platform, a trigger More...
class  G3D::_BSPMAP::BSPLeaf
 The leafs lump stores the leaves of the map's BSP tree. More...
class  G3D::_BSPMAP::BSPModel
class  G3D::_BSPMAP::BSPNode
class  G3D::_BSPMAP::BSPPlane
class  G3D::_BSPMAP::FaceSet
 Abstract base class for Mesh, Patch, and Billboard. More...
class  G3D::_BSPMAP::LightVolume
class  G3D::_BSPMAP::Map
 A BSP Map loaded from either a Quake 3 or Half-Life file. More...
class  G3D::_BSPMAP::Mesh
class  G3D::_BSPMAP::Patch
class  G3D::_BSPMAP::Patch::Bezier2D
class  G3D::_BSPMAP::Vertex
class  G3D::_BSPMAP::VisData

Typedefs

typedef _BSPMAP::Map G3D::BSPMap
typedef _BSPMAP::MapRef G3D::BSPMapRef
typedef ReferenceCountedPointer<
class Map > 
G3D::_BSPMAP::MapRef

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