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BinaryOutput.h File Reference

Maintainer:
Morgan McGuire, graphics3d.com
More...

#include "G3D/platform.h"
#include <assert.h>
#include <string>
#include <sys/stat.h>
#include <sys/types.h>
#include <stdio.h>
#include "G3D/Color4.h"
#include "G3D/Color3.h"
#include "G3D/Vector4.h"
#include "G3D/Vector3.h"
#include "G3D/Vector2.h"
#include "G3D/g3dmath.h"
#include "G3D/debug.h"
#include "G3D/BinaryInput.h"
#include "G3D/System.h"

Namespaces

namespace  G3D

Classes

class  G3D::BinaryOutput
 Sequential or random access byte-order independent binary file access. More...

Defines

#define DECLARE_WRITER(ucase, lcase)


Detailed Description

Maintainer:
Morgan McGuire, graphics3d.com

Created:
2001-08-09
Last modified:
2008-01-24
Copyright 2000-2006, Morgan McGuire. All rights reserved.

Define Documentation

#define DECLARE_WRITER ( ucase,
lcase   ) 

Value:

void write##ucase(const lcase* out, int n);\
    void write##ucase(const std::vector<lcase>& out, int n);\
    void write##ucase(const Array<lcase>& out, int n);


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