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CollisionDetection.h File Reference

Moving collision detection for simple primitives. More...

#include "G3D/platform.h"
#include "G3D/Vector3.h"
#include "G3D/Plane.h"
#include "G3D/Box.h"
#include "G3D/Triangle.h"
#include "G3D/Array.h"
#include "G3D/Ray.h"
#include "G3D/Line.h"

Namespaces

namespace  G3D

Classes

class  G3D::CollisionDetection
 Collision detection primitives and tools for building higher order collision detection schemes. More...


Detailed Description

Moving collision detection for simple primitives.

Author:
Morgan McGuire, matrix@graphics3d.com
Referenced Code:
Spherical collision based on Paul Nettle's ftp://ftp.3dmaileffects.com/pub/FluidStudios/CollisionDetection/Fluid_Studios_Generic_Collision_Detection_for_Games_Using_Ellipsoids.pdf and comments by Max McGuire. Ray-sphere intersection by Eric Haines. Box-Box intersection written by Kevin Egan. Thanks to Max McGuire of Iron Lore for various bug fixes.
Created:
2001-11-19
Last modified:
2006-01-10
Copyright 2000-2006, Morgan McGuire. All rights reserved.
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