CollisionDetection.h File ReferenceMoving collision detection for simple primitives. More...
#include "G3D/platform.h"
#include "G3D/Vector3.h"
#include "G3D/Plane.h"
#include "G3D/Box.h"
#include "G3D/Triangle.h"
#include "G3D/Array.h"
#include "G3D/Ray.h"
#include "G3D/Line.h"
|
Namespaces |
| namespace | G3D |
Classes |
| class | G3D::CollisionDetection |
| | Collision detection primitives and tools for building higher order collision detection schemes. More...
|
Detailed Description
Moving collision detection for simple primitives.
- Author:
- Morgan McGuire, matrix@graphics3d.com
- Referenced Code:
- Spherical collision based on Paul Nettle's ftp://ftp.3dmaileffects.com/pub/FluidStudios/CollisionDetection/Fluid_Studios_Generic_Collision_Detection_for_Games_Using_Ellipsoids.pdf and comments by Max McGuire. Ray-sphere intersection by Eric Haines. Box-Box intersection written by Kevin Egan. Thanks to Max McGuire of Iron Lore for various bug fixes.
- Created:
- 2001-11-19
- Last modified:
- 2006-01-10
Copyright 2000-2006, Morgan McGuire. All rights reserved.
Generated on Thu Aug 2 11:40:42 2007 for G3D by
1.5.2
Hosted by
|