G3DGameUnits.h File Reference- Maintainer:
- Morgan McGuire, matrix@graphics3d.com
More...
#include "G3D/platform.h"
|
Namespaces |
| namespace | G3D |
Defines |
| #define | CENTIMETER (0.01) |
| #define | DECIMETER (0.1) |
Typedefs |
| typedef double | G3D::GameTime |
| typedef double | G3D::RealTime |
| typedef double | G3D::SimTime |
Enumerations |
| enum | {
G3D::SECOND = 1,
G3D::MINUTE = 60,
G3D::HOUR = 60*60,
G3D::DAY = 24*60*60,
G3D::SUNRISE = 24*60*60/4,
G3D::SUNSET = 24*60*60*3/4,
G3D::MIDNIGHT = 0,
G3D::METER = 1,
G3D::KILOMETER = 1000
} |
| enum | G3D::AMPM { G3D::AM,
G3D::PM
} |
Functions |
| SimTime | G3D::toSeconds (int hour, int minute, AMPM ap) |
| SimTime | G3D::toSeconds (int hour, int minute, double seconds, AMPM ap) |
Detailed Description
- Maintainer:
- Morgan McGuire, matrix@graphics3d.com
- Created:
- 2002-10-05
- Last modified:
- 2006-11-10
Define Documentation
| #define CENTIMETER (0.01) |
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