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GImage.h File Reference

See G3D::GImage for details. More...

#include "G3D/platform.h"
#include <string>
#include "G3D/Array.h"
#include "G3D/g3dmath.h"
#include "G3D/stringutils.h"
#include "G3D/Color1uint8.h"
#include "G3D/Color3uint8.h"
#include "G3D/Color4uint8.h"

Namespaces

namespace  G3D

Classes

class  G3D::GImage
 Interface to image compression & file formats. More...
class  G3D::GImage::Error


Detailed Description

See G3D::GImage for details.

Referenced Code:
JPEG compress/decompressor is the IJG library, used in accordance with their license.
Referenced Code:
JPG code by John Chisholm, using the IJG Library
Referenced Code:
TGA code by Morgan McGuire
Referenced Code:
BMP code by John Chisholm, based on code by Edward "CGameProgrammer" Resnick mailto:cgp@gdnmail.net at ftp://ftp.flipcode.com/cotd/LoadPicture.txt
Referenced Code:
PCX format described in the ZSOFT PCX manual http://www.nist.fss.ru/hr/doc/spec/pcx.htm#2
Referenced Code:
PNG compress/decompressor is the libpng library, used in accordance with their license.
Referenced Code:
PPM code by Morgan McGuire based on http://netpbm.sourceforge.net/doc/ppm.html
Maintainer:
Morgan McGuire, morgan@graphics3d.com
Created:
2002-05-27
Last modified:
2007-01-31
Copyright 2000-2007, Morgan McGuire. All rights reserved.
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