GImage.h File ReferenceSee G3D::GImage for details. More...
#include "G3D/platform.h"
#include <string>
#include "G3D/Array.h"
#include "G3D/g3dmath.h"
#include "G3D/stringutils.h"
#include "G3D/Color1uint8.h"
#include "G3D/Color3uint8.h"
#include "G3D/Color4uint8.h"
Detailed Description
See G3D::GImage for details.
- Referenced Code:
- JPEG compress/decompressor is the IJG library, used in accordance with their license.
- Referenced Code:
- JPG code by John Chisholm, using the IJG Library
- Referenced Code:
- TGA code by Morgan McGuire
- Referenced Code:
- BMP code by John Chisholm, based on code by Edward "CGameProgrammer" Resnick mailto:cgp@gdnmail.net at ftp://ftp.flipcode.com/cotd/LoadPicture.txt
- Referenced Code:
- PCX format described in the ZSOFT PCX manual http://www.nist.fss.ru/hr/doc/spec/pcx.htm#2
- Referenced Code:
- PNG compress/decompressor is the libpng library, used in accordance with their license.
- Referenced Code:
- PPM code by Morgan McGuire based on http://netpbm.sourceforge.net/doc/ppm.html
- Maintainer:
- Morgan McGuire, morgan@graphics3d.com
- Created:
- 2002-05-27
- Last modified:
- 2007-01-31
Copyright 2000-2007, Morgan McGuire. All rights reserved.
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