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GPUProgram.h File Reference

Maintainer:
Morgan McGuire, matrix@graphics3d.com
More...

#include "GLG3D/glheaders.h"
#include "G3D/Vector4.h"
#include "GLG3D/Texture.h"
#include "G3D/TextInput.h"
#include "G3D/Table.h"
#include "G3D/Matrix3.h"
#include "G3D/Matrix4.h"
#include "G3D/Color4.h"
#include "G3D/CoordinateFrame.h"

Namespaces

namespace  G3D

Classes

class  G3D::GPUProgram
 Base class for VertexProgram and PixelProgram. More...
class  G3D::GPUProgram::ArgList
 Argument list for a vertex program. More...
class  G3D::GPUProgram::ArgList::Arg
class  G3D::GPUProgram::BindingTable
 Manages the constants in a vertex or fragment program produced by Cg, where the header has comments of the form:.
class  G3D::GPUProgram::BindingTable::Binding
 A constant, variable, or matrix binding for a vertex program. More...

Typedefs

typedef ReferenceCountedPointer<
class GPUProgram > 
G3D::GPUProgramRef


Detailed Description

Maintainer:
Morgan McGuire, matrix@graphics3d.com

Created:
2003-04-13
Last modified:
2006-02-25

Generated on Thu Aug 2 11:40:42 2007 for G3D by doxygen 1.5.2
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