#include "G3D/platform.h" #include "G3D/g3dmath.h" #include "G3D/Array.h" #include "G3D/Vector2int16.h" #include "G3D/ReferenceCount.h" #include "G3D/AtomicInt32.h" #include "G3D/GThread.h" #include "G3D/Rect2D.h" #include "G3D/WrapMode.h" #include <string>
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Array.h"
#include "G3D/Vector2int16.h"
#include "G3D/ReferenceCount.h"
#include "G3D/AtomicInt32.h"
#include "G3D/GThread.h"
#include "G3D/Rect2D.h"
#include "G3D/WrapMode.h"
#include <string>
Value:
namespace G3D { \ namespace _internal { \ template<> class _GetComputeType < StorageType > { \ public: \ typedef ComputeType Type; \ }; \ } \ }