RenderDevice.h File ReferenceGraphics hardware abstraction layer (wrapper for OpenGL). More...
#include "G3D/platform.h"
#include "G3D/Array.h"
#include "G3D/GLight.h"
#include "G3D/TextOutput.h"
#include "G3D/MeshAlg.h"
#include "GLG3D/Texture.h"
#include "GLG3D/Milestone.h"
#include "GLG3D/VertexProgram.h"
#include "GLG3D/PixelProgram.h"
#include "GLG3D/Shader.h"
#include "GLG3D/VARArea.h"
#include "GLG3D/GWindow.h"
#include "GLG3D/GLCaps.h"
#include "GLG3D/VAR.h"
#include "GLG3D/Framebuffer.h"
#include "GLG3D/Lighting.h"
#include "G3D/Stopwatch.h"
Detailed Description
Graphics hardware abstraction layer (wrapper for OpenGL).
You can freely mix OpenGL calls with RenderDevice, just make sure you put the state back the way you found it or you will confuse RenderDevice.
- Maintainer:
- Morgan McGuire, morgan@graphics3d.com
- Created:
- 2001-05-29
- Last modified:
- 2007-01-30
Copyright 2001-2007, Morgan McGuire
Define Documentation
| #define MAX_BUFFER_SIZE 27 |
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