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Shape.h File Reference

Maintainer:
Morgan McGuire, matrix@graphics3d.com
More...

#include "G3D/platform.h"
#include "G3D/ReferenceCount.h"
#include "G3D/Triangle.h"
#include "G3D/Sphere.h"
#include "G3D/Plane.h"
#include "G3D/Ray.h"
#include "G3D/Cylinder.h"
#include "G3D/Capsule.h"
#include "G3D/Color4.h"
#include "G3D/Box.h"
#include "G3D/AABSPTree.h"

Namespaces

namespace  G3D

Classes

class  G3D::AxesShape
class  G3D::BoxShape
class  G3D::CapsuleShape
class  G3D::CylinderShape
class  G3D::MeshShape
 Mesh shape is intended for debugging and for collision detection. More...
class  G3D::PlaneShape
class  G3D::PointShape
class  G3D::RayShape
class  G3D::Shape
 Base class for other shapes. More...
class  G3D::SphereShape

Typedefs

typedef ReferenceCountedPointer<
class Shape > 
G3D::ShapeRef


Detailed Description

Maintainer:
Morgan McGuire, matrix@graphics3d.com

Created:
2005-08-10
Last modified:
2006-03-25

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