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Sky.h File Reference

Maintainer:
Morgan McGuire, morgan@cs.brown.edu
More...

#include "G3D/platform.h"
#include "GLG3D/Texture.h"
#include "GLG3D/RenderDevice.h"

Namespaces

namespace  G3D

Classes

class  G3D::Sky
 A background cube with an appropriately warped texture to make it look like an infinite environment. More...

Typedefs

typedef ReferenceCountedPointer<
class Sky > 
G3D::SkyRef


Detailed Description

Maintainer:
Morgan McGuire, morgan@cs.brown.edu

Created:
2002-10-04
Last modified:
2006-02-11

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