Contents User Forum Source Index APIs by Task APIs by Level Data


System.h File Reference

Maintainer:
Morgan McGuire, matrix@graphics3d.com
More...

#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/G3DGameUnits.h"
#include "G3D/BinaryFormat.h"
#include <string>
#include <CoreServices/CoreServices.h>

Namespaces

namespace  G3D

Classes

class  G3D::System
 OS and processor abstraction. More...

Enumerations

enum  G3D::G3DEndian { G3D::G3D_BIG_ENDIAN, G3D::G3D_LITTLE_ENDIAN }

Functions

std::string G3D::demoFindData (bool errorIfNotFound=true)
std::string G3D::license ()


Detailed Description

Maintainer:
Morgan McGuire, matrix@graphics3d.com

Referenced Code:
Rob Wyatt http://www.gamasutra.com/features/wyatts_world/19990709/processor_detection_01.htm
Referenced Code:
Benjamin Jurke http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-ProcessorDetectionClass&forum=cotd&id=-1
Referenced Code:
Michael Herf http://www.stereopsis.com/memcpy.html
Created:
2003-01-25
Last modified:
2007-06-14

Generated on Thu Aug 2 11:40:42 2007 for G3D by doxygen 1.5.2
Hosted by SourceForge.net Logo