System.h File Reference- Maintainer:
- Morgan McGuire, matrix@graphics3d.com
More...
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/G3DGameUnits.h"
#include "G3D/BinaryFormat.h"
#include <string>
#include <CoreServices/CoreServices.h>
Detailed Description
- Maintainer:
- Morgan McGuire, matrix@graphics3d.com
- Referenced Code:
- Rob Wyatt http://www.gamasutra.com/features/wyatts_world/19990709/processor_detection_01.htm
- Referenced Code:
- Benjamin Jurke http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-ProcessorDetectionClass&forum=cotd&id=-1
- Referenced Code:
- Michael Herf http://www.stereopsis.com/memcpy.html
- Created:
- 2003-01-25
- Last modified:
- 2007-06-14
Generated on Thu Aug 2 11:40:42 2007 for G3D by
1.5.2
Hosted by
|