#include <ArticulatedModel.h>
List of all members.
[inline]
Recomputes the bounds.
Called automatically by initIFS and init3DS. Must be invoked manually if the geometry is later changed.
In the same space as the vertices.
Computed by computeBounds()
Set by Part::updateShader.
When true, this trilist enables two-sided lighting and texturing and does not cull back faces.