G3D::Color1uint8 Class ReferenceRepresents a Color1 as a packed integer.
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#include <Color1uint8.h>
List of all members.
Detailed Description
Represents a Color1 as a packed integer.
Convenient for creating unsigned int vertex arrays.
WARNING: Integer color formats are different than integer vertex formats. The color channels are automatically scaled by 255 (because OpenGL automatically scales integer colors back by this factor). So Color3(1,1,1) == Color3uint8(255,255,255) but Vector3(1,1,1) == Vector3int16(1,1,1).
Constructor & Destructor Documentation
| G3D::Color1uint8::Color1uint8 |
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[inline] |
| G3D::Color1uint8::Color1uint8 |
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const uint8 |
_v |
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[inline, explicit] |
| G3D::Color1uint8::Color1uint8 |
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const class Color1 & |
c |
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| G3D::Color1uint8::Color1uint8 |
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class BinaryInput & |
bi |
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Member Function Documentation
| void G3D::Color1uint8::deserialize |
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class BinaryInput & |
bi |
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| bool G3D::Color1uint8::operator!= |
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const Color1uint8 & |
other |
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const [inline] |
| bool G3D::Color1uint8::operator== |
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const Color1uint8 & |
other |
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const [inline] |
| void G3D::Color1uint8::serialize |
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class BinaryOutput & |
bo |
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const |
Member Data Documentation
The documentation for this class was generated from the following file:
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