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G3D::Color3 Member List

This is the complete list of members for G3D::Color3, including all inherited members.

average() constG3D::Color3 [inline]
bG3D::Color3
black()G3D::Color3 [static]
blue()G3D::Color3 [static]
brown()G3D::Color3 [static]
Color3()G3D::Color3 [inline]
Color3(class BinaryInput &bi)G3D::Color3
Color3(float r, float g, float b)G3D::Color3 [inline]
Color3(const class Vector3 &v)G3D::Color3
Color3(const float value[3])G3D::Color3 [inline]
Color3(const Color3 &other)G3D::Color3 [inline]
Color3(const class Color3uint8 &other)G3D::Color3
cross(const Color3 &rkVector) const G3D::Color3 [inline]
cyan()G3D::Color3 [static]
deserialize(class BinaryInput &bi)G3D::Color3
direction() constG3D::Color3 [inline]
dot(const Color3 &rkVector) const G3D::Color3 [inline]
fromARGB(uint32)G3D::Color3 [static]
fromHSV(const Vector3 &_hsv)G3D::Color3 [static]
fuzzyEq(const Color3 &other) const G3D::Color3 [inline]
fuzzyNe(const Color3 &other) const G3D::Color3 [inline]
gG3D::Color3
gray()G3D::Color3 [static]
green()G3D::Color3 [static]
hashCode() constG3D::Color3
jetColorMap(const float &val)G3D::Color3 [static]
length() constG3D::Color3 [inline]
lerp(const Color3 &other, float a) const G3D::Color3 [inline]
max(const Color3 &other) const G3D::Color3 [inline]
min(const Color3 &other) const G3D::Color3 [inline]
one()G3D::Color3 [static]
operator *(float fScalar) const G3D::Color3 [inline]
operator *(const Color3 &rkVector) const G3D::Color3 [inline]
operator *=(const Color3 &rkVector)G3D::Color3 [inline]
operator *=(float fScalar)G3D::Color3 [inline]
operator const float *() constG3D::Color3 [inline]
operator float *()G3D::Color3 [inline]
operator!=(const Color3 &rkVector) const G3D::Color3 [inline]
operator+(const Color3 &rkVector) const G3D::Color3 [inline]
operator+=(const Color3 &rkVector)G3D::Color3 [inline]
operator-(const Color3 &rkVector) const G3D::Color3 [inline]
operator-() constG3D::Color3 [inline]
operator-=(const Color3 &rkVector)G3D::Color3 [inline]
operator/(float fScalar) const G3D::Color3
operator/=(float fScalar)G3D::Color3
operator=(const Color3 &rkVector)G3D::Color3 [inline]
operator==(const Color3 &rkVector) const G3D::Color3 [inline]
operator[](int i) const G3D::Color3 [inline]
operator[](int i)G3D::Color3 [inline]
orange()G3D::Color3 [static]
pow(const Color3 &other) const G3D::Color3 [inline]
pow(float other) constG3D::Color3 [inline]
purple()G3D::Color3 [static]
rG3D::Color3
rainbowColorMap(float hue)G3D::Color3 [static]
random()G3D::Color3 [static]
red()G3D::Color3 [static]
serialize(class BinaryOutput &bo) const G3D::Color3
squaredLength() constG3D::Color3 [inline]
sum() constG3D::Color3 [inline]
toHSV(const Color3 &_rgb)G3D::Color3 [static]
toString() constG3D::Color3
unitCross(const Color3 &rkVector) const G3D::Color3 [inline]
unitize(float fTolerance=1e-06)G3D::Color3
wheelRandom()G3D::Color3 [static]
white()G3D::Color3 [static]
yellow()G3D::Color3 [static]
zero()G3D::Color3 [static]


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