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G3D::Draw Member List

This is the complete list of members for G3D::Draw, including all inherited members.

arrow(const Vector3 &start, const Vector3 &direction, RenderDevice *renderDevice, const Color4 &color=Color3::orange(), float scale=1.0f)G3D::Draw [static]
axes(const class CoordinateFrame &cframe, RenderDevice *renderDevice, const Color4 &xColor=Color3::red(), const Color4 &yColor=Color3::green(), const Color4 &zColor=Color3::blue(), float scale=1.0f)G3D::Draw [static]
axes(RenderDevice *renderDevice, const Color4 &xColor=Color3::red(), const Color4 &yColor=Color3::green(), const Color4 &zColor=Color3::blue(), float scale=1.0f)G3D::Draw [static]
box(const Box &box, RenderDevice *rd, const Color4 &solidColor=Color4(1,.2f,.2f,.5f), const Color4 &wireColor=Color3::black())G3D::Draw [static]
box(const AABox &box, RenderDevice *rd, const Color4 &solidColor=Color4(1,.2f,.2f,.5f), const Color4 &wireColor=Color3::black())G3D::Draw [static]
capsule(const Capsule &capsule, RenderDevice *renderDevice, const Color4 &solidColor=Color4(1, 0, 1,.5), const Color4 &wireColor=Color3::black())G3D::Draw [static]
cylinder(const Cylinder &cylinder, RenderDevice *renderDevice, const Color4 &solidColor=Color4(1, 1, 0,.5), const Color4 &wireColor=Color3::black())G3D::Draw [static]
fastRect2D(const Rect2D &rect, RenderDevice *rd, const Color4 &color=Color3::white())G3D::Draw [static]
frustum(const class GCamera::Frustum &frustum, RenderDevice *rd, const Color4 &color=Color4(1,.4f,.4f, 0.2f), const Color4 &wire=Color3::black())G3D::Draw [static]
fullScreenImage(const class GImage &im, RenderDevice *renderDevice)G3D::Draw [static]
line(const Line &line, RenderDevice *rd, const Color4 &color=Color3::black())G3D::Draw [static]
lineSegment(const LineSegment &lineSegment, RenderDevice *rd, const Color4 &color=Color3::black(), float scale=1)G3D::Draw [static]
plane(const Plane &plane, RenderDevice *rd, const Color4 &solidColor=Color4(.2f,.2f, 1,.5f), const Color4 &wireColor=Color3::black())G3D::Draw [static]
poly2D(const Array< Vector2 > &polygon, RenderDevice *renderDevice, const Color4 &color=Color3::yellow())G3D::Draw [static]
poly2DOutline(const Array< Vector2 > &polygon, RenderDevice *renderDevice, const Color4 &color=Color3::yellow())G3D::Draw [static]
ray(const class Ray &ray, RenderDevice *renderDevice, const Color4 &color=Color3::orange(), float scale=1)G3D::Draw [static]
rect2D(const class Rect2D &rect, RenderDevice *rd, const Color4 &color=Color3::white(), const Vector2 &texCoord0=Vector2(1, 1), const Vector2 &texCoord1=Vector2(1, 1), const Vector2 &texCoord2=Vector2(1, 1), const Vector2 &texCoord3=Vector2(1, 1))G3D::Draw [static]
rect2D(const class Rect2D &rect, RenderDevice *rd, const Color4 &color, const Rect2D &texCoord0, const Rect2D &texCoord1=Rect2D::xywh(0, 0, 1, 1), const Rect2D &texCoord2=Rect2D::xywh(0, 0, 1, 1), const Rect2D &texCoord3=Rect2D::xywh(0, 0, 1, 1))G3D::Draw [static]
rect2DBorder(const class Rect2D &rect, RenderDevice *rd, const Color4 &color=Color3::black(), float innerBorder=0, float outerBorder=1)G3D::Draw [static]
sphere(const Sphere &sphere, RenderDevice *rd, const Color4 &solidColor=Color4(1, 1, 0,.5f), const Color4 &wireColor=Color3::black())G3D::Draw [static]
vertexNormals(const G3D::MeshAlg::Geometry &geometry, RenderDevice *renderDevice, const Color4 &color=Color3::green()*.5, float scale=1)G3D::Draw [static]
vertexVectors(const Array< Vector3 > &vertexArray, const Array< Vector3 > &directionArray, RenderDevice *renderDevice, const Color4 &color=Color3::red()*0.5, float scale=1)G3D::Draw [static]


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