| convertFromUnitToNormal(const Vector3 &in, Rect2D viewport) const | G3D::GCamera | |
| coordinateFrame() const | G3D::GCamera | [inline] |
| deserialize(class BinaryInput &bi) | G3D::GCamera | |
| farPlaneZ() const | G3D::GCamera | [inline] |
| FOVDirection enum name | G3D::GCamera | |
| frustum(const Rect2D &viewport, GCamera::Frustum &f) const | G3D::GCamera | |
| frustum(const Rect2D &viewport) const | G3D::GCamera | |
| GCamera() | G3D::GCamera | |
| getClipPlanes(const Rect2D &viewport, Array< Plane > &outClip) const | G3D::GCamera | |
| getCoordinateFrame(CoordinateFrame &c) const | G3D::GCamera | |
| getFarViewportCorners(const class Rect2D &viewport, Vector3 &outUR, Vector3 &outUL, Vector3 &outLL, Vector3 &outLR) const | G3D::GCamera | |
| getFieldOfView(float &angle, FOVDirection &direction) const | G3D::GCamera | [inline] |
| getNearViewportCorners(const class Rect2D &viewport, Vector3 &outUR, Vector3 &outUL, Vector3 &outLL, Vector3 &outLR) const | G3D::GCamera | |
| getProjectUnitMatrix(const Rect2D &viewport, Matrix4 &P) const | G3D::GCamera | |
| HORIZONTAL enum value | G3D::GCamera | |
| imagePlaneDepth() const | G3D::GCamera | |
| lookAt(const Vector3 &position, const Vector3 &up=Vector3::unitY()) | G3D::GCamera | |
| nearPlaneZ() const | G3D::GCamera | [inline] |
| project(const G3D::Vector3 &point, const class Rect2D &viewport) const | G3D::GCamera | |
| projectUnit(const G3D::Vector3 &point, const class Rect2D &viewport) const | G3D::GCamera | |
| serialize(class BinaryOutput &bo) const | G3D::GCamera | |
| setCoordinateFrame(const CoordinateFrame &c) | G3D::GCamera | |
| setFarPlaneZ(float z) | G3D::GCamera | [inline] |
| setFieldOfView(float angle, FOVDirection direction) | G3D::GCamera | |
| setNearPlaneZ(float z) | G3D::GCamera | [inline] |
| setPosition(const Vector3 &t) | G3D::GCamera | |
| unproject(const Vector3 &v, const Rect2D &viewport) const | G3D::GCamera | |
| unprojectUnit(const Vector3 &v, const Rect2D &viewport) const | G3D::GCamera | |
| VERTICAL enum value | G3D::GCamera | |
| viewportHeight(const class Rect2D &viewport) const | G3D::GCamera | |
| viewportWidth(const class Rect2D &viewport) const | G3D::GCamera | |
| worldRay(float x, float y, const class Rect2D &viewport) const | G3D::GCamera | |
| worldToScreenSpaceArea(float area, float z, const class Rect2D &viewport) const | G3D::GCamera | |
| ~GCamera() | G3D::GCamera | [virtual] |