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G3D::GCamera Member List

This is the complete list of members for G3D::GCamera, including all inherited members.

convertFromUnitToNormal(const Vector3 &in, Rect2D viewport) constG3D::GCamera
coordinateFrame() constG3D::GCamera [inline]
deserialize(class BinaryInput &bi)G3D::GCamera
farPlaneZ() constG3D::GCamera [inline]
FOVDirection enum nameG3D::GCamera
frustum(const Rect2D &viewport, GCamera::Frustum &f) const G3D::GCamera
frustum(const Rect2D &viewport) const G3D::GCamera
GCamera()G3D::GCamera
getClipPlanes(const Rect2D &viewport, Array< Plane > &outClip) constG3D::GCamera
getCoordinateFrame(CoordinateFrame &c) const G3D::GCamera
getFarViewportCorners(const class Rect2D &viewport, Vector3 &outUR, Vector3 &outUL, Vector3 &outLL, Vector3 &outLR) const G3D::GCamera
getFieldOfView(float &angle, FOVDirection &direction) const G3D::GCamera [inline]
getNearViewportCorners(const class Rect2D &viewport, Vector3 &outUR, Vector3 &outUL, Vector3 &outLL, Vector3 &outLR) const G3D::GCamera
getProjectUnitMatrix(const Rect2D &viewport, Matrix4 &P) constG3D::GCamera
HORIZONTAL enum valueG3D::GCamera
imagePlaneDepth() constG3D::GCamera
lookAt(const Vector3 &position, const Vector3 &up=Vector3::unitY())G3D::GCamera
nearPlaneZ() constG3D::GCamera [inline]
project(const G3D::Vector3 &point, const class Rect2D &viewport) const G3D::GCamera
projectUnit(const G3D::Vector3 &point, const class Rect2D &viewport) const G3D::GCamera
serialize(class BinaryOutput &bo) const G3D::GCamera
setCoordinateFrame(const CoordinateFrame &c)G3D::GCamera
setFarPlaneZ(float z)G3D::GCamera [inline]
setFieldOfView(float angle, FOVDirection direction)G3D::GCamera
setNearPlaneZ(float z)G3D::GCamera [inline]
setPosition(const Vector3 &t)G3D::GCamera
unproject(const Vector3 &v, const Rect2D &viewport) const G3D::GCamera
unprojectUnit(const Vector3 &v, const Rect2D &viewport) const G3D::GCamera
VERTICAL enum valueG3D::GCamera
viewportHeight(const class Rect2D &viewport) const G3D::GCamera
viewportWidth(const class Rect2D &viewport) const G3D::GCamera
worldRay(float x, float y, const class Rect2D &viewport) constG3D::GCamera
worldToScreenSpaceArea(float area, float z, const class Rect2D &viewport) const G3D::GCamera
~GCamera()G3D::GCamera [virtual]


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