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G3D::GWindow::Settings Class Reference#include <GWindow.h>
List of all members.
Constructor & Destructor Documentation
| G3D::GWindow::Settings::Settings |
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Member Data Documentation
If a window's settings define it to be both resizable and allowed to maximize, it will have an activated maximize button (for Win32 windows only).
Should buffer flips be un-hitched from refresh rate? true, false.
True generally gives higher frame rates.
If true, overrides the x and y settings.
Default icon that the GWindow implementation tries to set initially.
0 (autodetect the best for this card), 16, 24, 32
When true, a window frame and title bar are present.
Number of samples per pixel for anti-aliasing purposes.
1 (none), 4, 8
Applications that fill the screen may also want to set framed = false.
Will you accept a software rendering pipeline? Used to determine if a hardware only pixel format is required.
If true, you should set up your event loop as described in the docs for RenderDevice::resize.
The number of bits in each color channel of the frame buffer.
5, 8.
Allocate a stereo display context.
true, false
When true, the window begins visible.
true, false.
Width of the client area in pixels.
Initial x position of the client area in screen space(can be overridden by fullScreen and center).
Initial y position of the client area in screen space(can be overridden by fullScreen and center).
The documentation for this class was generated from the following file:
Generated on Thu Aug 2 11:40:46 2007 for G3D by
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