G3D::GuiSlider< Value > Class Template ReferenceSlider.
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#include <GuiSlider.h>
Inherits G3D::_GuiSliderBase.
List of all members.
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Public Member Functions |
| const GuiCaption & | caption () const |
| bool | enabled () const |
| bool | focused () const |
| Value | maxValue () const |
| Value | minValue () const |
| bool | mouseOver () const |
| void | moveBy (float dx, float dy) |
| void | moveBy (const Vector2 &delta) |
| void | moveRightOf (const GuiControl *control) |
| const Rect2D & | rect () const |
| void | setCaption (const GuiCaption &text) |
| void | setEnabled (bool e) |
| void | setFocused (bool b) |
| void | setHeight (float h) |
| void | setPosition (float x, float y) |
| void | setPosition (const Vector2 &v) |
| virtual void | setRect (const Rect2D &rect) |
| void | setSize (float x, float y) |
| void | setSize (const Vector2 &v) |
| void | setVisible (bool b) |
| void | setWidth (float w) |
| GuiSkinRef | skin () const |
| bool | visible () const |
Protected Member Functions |
| void | fireActionEvent () |
| float | floatValue () const |
| | GuiSlider (GuiWindow *gui, GuiPane *parent, const GuiCaption &text, const Pointer< Value > &value, Value minValue, Value maxValue, bool horizontal) |
| virtual bool | onEvent (const GEvent &event) |
| virtual void | render (RenderDevice *rd, const GuiSkinRef &skin) const |
| void | setFloatValue (float f) |
Protected Attributes |
| GuiCaption | m_caption |
| Rect2D | m_clickRect |
| Vector2 | m_dragStart |
| float | m_dragStartValue |
| bool | m_enabled |
| GuiWindow * | m_gui |
| bool | m_horizontal |
| bool | m_inDrag |
| Value | m_maxValue |
| Value | m_minValue |
| GuiPane * | m_parent |
| Rect2D | m_rect |
| Pointer< Value > | m_value |
| bool | m_visible |
Friends |
| class | GuiPane |
| class | GuiWindow |
Detailed Description
template<class Value>
class G3D::GuiSlider< Value >
Slider.
See GuiWindow for an example of creating a slider.
Constructor & Destructor Documentation
Member Function Documentation
| const GuiCaption& G3D::GuiControl::caption |
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const [inherited] |
| bool G3D::GuiControl::enabled |
( |
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) |
const [inherited] |
| void G3D::GuiControl::fireActionEvent |
( |
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) |
[protected, inherited] |
template<class Value>
| float G3D::GuiSlider< Value >::floatValue |
( |
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) |
const [inline, protected, virtual] |
| bool G3D::GuiControl::focused |
( |
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) |
const [inherited] |
| bool G3D::GuiControl::mouseOver |
( |
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) |
const [inherited] |
| void G3D::GuiControl::moveBy |
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float |
dx, |
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float |
dy | |
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) |
| | [inherited] |
| void G3D::GuiControl::moveBy |
( |
const Vector2 & |
delta |
) |
[inherited] |
| void G3D::GuiControl::moveRightOf |
( |
const GuiControl * |
control |
) |
[inherited] |
If these two controls have the same parent, move this one immediately to the right of the argument.
| virtual bool G3D::_GuiSliderBase::onEvent |
( |
const GEvent & |
event |
) |
[protected, virtual, inherited] |
Events are only delivered to a control when the control that control has the key focus (which is transferred during a mouse down).
Reimplemented from G3D::GuiControl.
| const Rect2D& G3D::GuiControl::rect |
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const [inherited] |
| virtual void G3D::_GuiSliderBase::render |
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RenderDevice * |
rd, |
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const GuiSkinRef & |
skin | |
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) |
| | const [protected, virtual, inherited] |
| void G3D::GuiControl::setCaption |
( |
const GuiCaption & |
text |
) |
[inherited] |
| void G3D::GuiControl::setEnabled |
( |
bool |
e |
) |
[inherited] |
template<class Value>
| void G3D::GuiSlider< Value >::setFloatValue |
( |
float |
f |
) |
[inline, protected, virtual] |
| void G3D::GuiControl::setFocused |
( |
bool |
b |
) |
[inherited] |
Grab or release keyboard focus.
| void G3D::GuiControl::setHeight |
( |
float |
h |
) |
[inherited] |
| void G3D::GuiControl::setPosition |
( |
float |
x, |
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float |
y | |
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) |
| | [inherited] |
| void G3D::GuiControl::setPosition |
( |
const Vector2 & |
v |
) |
[inherited] |
| virtual void G3D::GuiControl::setRect |
( |
const Rect2D & |
rect |
) |
[virtual, inherited] |
| void G3D::GuiControl::setSize |
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float |
x, |
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float |
y | |
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) |
| | [inherited] |
| void G3D::GuiControl::setSize |
( |
const Vector2 & |
v |
) |
[inherited] |
| void G3D::GuiControl::setVisible |
( |
bool |
b |
) |
[inherited] |
| void G3D::GuiControl::setWidth |
( |
float |
w |
) |
[inherited] |
| GuiSkinRef G3D::GuiControl::skin |
( |
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) |
const [inherited] |
| bool G3D::GuiControl::visible |
( |
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) |
const [inherited] |
Friends And Related Function Documentation
Member Data Documentation
Rect bounds used for mouse actions.
Updated by setRect.
Position from which the mouse drag started, relative to m_gui.m_clientRect.
When dragging the thumb, the cursor may not be centered on the thumb the way it is when the mouse clicks on the track.
The window that ultimately contains this control.
Rect bounds used for rendering and layout.
Relative to the enclosing pane's clientRect.
The documentation for this class was generated from the following file:
Generated on Thu Aug 2 11:40:46 2007 for G3D by
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