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G3D::Image4 Member List

This is the complete list of members for G3D::Image4, including all inherited members.

_wrapModeG3D::Map2D< Color4, Color4 > [protected]
bicubic(const Color4 *ctrl, double s) const G3D::Map2D< Color4, Color4 > [inline, protected]
bicubic(float x, float y, WrapMode wrap) const G3D::Map2D< Color4, Color4 > [inline]
bicubic(float x, float y) const G3D::Map2D< Color4, Color4 > [inline]
bicubic(const Vector2 &p, WrapMode wrap) const G3D::Map2D< Color4, Color4 > [inline]
bicubic(const Vector2 &p) const G3D::Map2D< Color4, Color4 > [inline]
bilinear(float x, float y, WrapMode wrap) const G3D::Map2D< Color4, Color4 > [inline]
bilinear(float x, float y) const G3D::Map2D< Color4, Color4 > [inline]
bilinear(const Vector2 &p) const G3D::Map2D< Color4, Color4 > [inline]
bilinear(const Vector2 &p, WrapMode wrap) const G3D::Map2D< Color4, Color4 > [inline]
changed()G3D::Map2D< Color4, Color4 > [inline]
ComputeType typedefG3D::Map2D< Color4, Color4 >
copyArray(const Color1 *src, int w, int h)G3D::Image4 [protected]
copyArray(const Color3 *src, int w, int h)G3D::Image4 [protected]
copyArray(const Color4 *src, int w, int h)G3D::Image4 [protected]
copyArray(const Color1uint8 *src, int w, int h)G3D::Image4 [protected]
copyArray(const Color3uint8 *src, int w, int h)G3D::Image4 [protected]
copyArray(const Color4uint8 *src, int w, int h)G3D::Image4 [protected]
copyGImage(const class GImage &im)G3D::Image4 [protected]
create(int w=0, int h=0, WrapMode wrap=WrapMode::ERROR)G3D::Map2D< Color4, Color4 > [inline, static]
createEmpty(int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image4 [static]
createEmpty(WrapMode wrap=WrapMode::ERROR)G3D::Image4 [static]
dataG3D::Map2D< Color4, Color4 > [protected]
fastGet(int x, int y) constG3D::Map2D< Color4, Color4 > [inline, protected]
fastSet(int x, int y, const Color4 &v)G3D::Map2D< Color4, Color4 > [inline, protected]
flipHorizontal()G3D::Map2D< Color4, Color4 > [inline]
flipVertical()G3D::Map2D< Color4, Color4 > [inline]
fromArray(const class Color1uint8 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image4 [static]
fromArray(const class Color3uint8 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image4 [static]
fromArray(const class Color4uint8 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image4 [static]
fromArray(const class Color1 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image4 [static]
fromArray(const class Color3 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image4 [static]
fromArray(const class Color4 *ptr, int width, int height, WrapMode wrap=WrapMode::ERROR)G3D::Image4 [static]
fromFile(const std::string &filename, WrapMode wrap=WrapMode::ERROR, GImage::Format fmt=GImage::AUTODETECT)G3D::Image4 [static]
fromGImage(const class GImage &im, WrapMode wrap=WrapMode::ERROR)G3D::Image4 [static]
fromImage4uint8(const ReferenceCountedPointer< class Image4uint8 > &im)G3D::Image4 [static]
get(int x, int y, WrapMode wrap) const G3D::Map2D< Color4, Color4 > [inline]
get(int x, int y) constG3D::Map2D< Color4, Color4 > [inline]
get(const Vector2int16 &p) const G3D::Map2D< Color4, Color4 > [inline]
get(const Vector2int16 &p, WrapMode wrap) const G3D::Map2D< Color4, Color4 > [inline]
get(int x, int y, WrapMode wrap)G3D::Map2D< Color4, Color4 > [inline]
get(int x, int y)G3D::Map2D< Color4, Color4 > [inline]
get(const Vector2int16 &p)G3D::Map2D< Color4, Color4 > [inline]
getArray()G3D::Map2D< Color4, Color4 > [inline]
getArray() constG3D::Map2D< Color4, Color4 > [inline]
getCArray()G3D::Map2D< Color4, Color4 > [inline]
getCArray() constG3D::Map2D< Color4, Color4 > [inline]
hG3D::Map2D< Color4, Color4 > [protected]
height() constG3D::Map2D< Color4, Color4 > [inline]
Image4(int w, int h, WrapMode wrap)G3D::Image4 [protected]
inBounds(int x, int y) constG3D::Map2D< Color4, Color4 > [inline]
inBounds(const Vector2int16 &v) const G3D::Map2D< Color4, Color4 > [inline]
load(const std::string &filename, GImage::Format fmt=GImage::AUTODETECT)G3D::Image4
m_changedG3D::Map2D< Color4, Color4 > [protected]
Map2D(int w, int h, WrapMode wrap)G3D::Map2D< Color4, Color4 > [inline, protected]
mutexG3D::Map2D< Color4, Color4 >
nearest(float x, float y, WrapMode wrap) const G3D::Map2D< Color4, Color4 > [inline]
nearest(float x, float y) const G3D::Map2D< Color4, Color4 > [inline]
nearest(const Vector2 &p) const G3D::Map2D< Color4, Color4 > [inline]
operator=(const ReferenceCountedObject &other)G3D::ReferenceCountedObject [inline]
rect2DBounds() constG3D::Map2D< Color4, Color4 > [inline]
Ref typedefG3D::Image4
ReferenceCountedObject()G3D::ReferenceCountedObject [inline, protected]
ReferenceCountedObject(const ReferenceCountedObject &notUsed)G3D::ReferenceCountedObject [inline]
ReferenceCountedObject_refCountG3D::ReferenceCountedObject
ReferenceCountedObject_weakPointerG3D::ReferenceCountedObject
ReferenceCountedObject_zeroWeakPointers()G3D::ReferenceCountedObject [inline]
resize(uint32 newW, uint32 newH)G3D::Map2D< Color4, Color4 > [inline]
save(const std::string &filename, GImage::Format fmt=GImage::AUTODETECT)G3D::Image4
set(const Vector2int16 &p, const Color4 &v)G3D::Map2D< Color4, Color4 > [inline]
set(int x, int y, const Color4 &v, WrapMode wrap)G3D::Map2D< Color4, Color4 > [inline]
set(int x, int y, const Color4 &v)G3D::Map2D< Color4, Color4 > [inline]
setAll(const Color4 &v)G3D::Map2D< Color4, Color4 > [inline]
setChanged(bool c)G3D::Map2D< Color4, Color4 > [inline]
setWrapMode(WrapMode m)G3D::Map2D< Color4, Color4 > [inline]
size() constG3D::Map2D< Color4, Color4 > [inline]
sizeInMemory() constG3D::Map2D< Color4, Color4 > [inline]
slowGet(int x, int y, WrapMode wrap)G3D::Map2D< Color4, Color4 > [inline, protected]
StorageType typedefG3D::Map2D< Color4, Color4 >
Type typedefG3D::Image4
wG3D::Map2D< Color4, Color4 > [protected]
width() constG3D::Map2D< Color4, Color4 > [inline]
wrapMode() constG3D::Map2D< Color4, Color4 > [inline]
ZEROG3D::Map2D< Color4, Color4 > [protected]
~ReferenceCountedObject()G3D::ReferenceCountedObject [inline, virtual]


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