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G3D::MeshAlg::Geometry Class Reference

Convenient for passing around the data that changes under animation. More...

#include <MeshAlg.h>

List of all members.

Public Member Functions

void clear ()
Geometryoperator= (const Geometry &src)

Public Attributes

Array< Vector3normalArray
Array< Vector3vertexArray


Detailed Description

Convenient for passing around the data that changes under animation.

The faces and edges are needed to interpret these values.


Member Function Documentation

void G3D::MeshAlg::Geometry::clear (  )  [inline]

Geometry& G3D::MeshAlg::Geometry::operator= ( const Geometry src  ) 

Assignment is optimized using SSE.


Member Data Documentation


The documentation for this class was generated from the following file:
Generated on Thu Aug 2 11:40:47 2007 for G3D by doxygen 1.5.2
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