#include <Milestone.h>
Inherits G3D::ReferenceCountedObject.
List of all members.
Create using RenderDevice::createMilestone. These are equivalent to NVIDIA fences. On ATI cards the semantics are identical but performance is lower.
[inline]
[inline, inherited]
Automatically called immediately before the object is deleted.
This is not called from the destructor because it needs to be invoked before the subclass destructor.
[friend]
[inherited]
The long name is to keep this from accidentally conflicting with a subclass's variable name.
Do not use or explicitly manipulate this value--its type may change in the future and is not part of the supported API.
Linked list of all weak pointers that reference this (some may be on the stack!).
Do not use or explicitly manipulate this value.