#include <NetworkDevice.h>
Inherits G3D::ReferenceCountedObject.
List of all members.
True if a client is waiting (i.e.
waitForConnection will return immediately).
[static]
[inline, inherited]
Automatically called immediately before the object is deleted.
This is not called from the destructor because it needs to be invoked before the subclass destructor.
Block until a connection is received.
Returns NULL if something went wrong.
[friend]
[inherited]
The long name is to keep this from accidentally conflicting with a subclass's variable name.
Do not use or explicitly manipulate this value--its type may change in the future and is not part of the supported API.
Linked list of all weak pointers that reference this (some may be on the stack!).
Do not use or explicitly manipulate this value.