#include <PosedModel.h>
Inherits G3D::ReferenceCountedObject.
Inherited by G3D::GConsole::PosedGConsole2D, and G3D::GuiWindow::Posed.
List of all members.
[pure virtual]
Conservative 2D rendering bounds.
Implemented in G3D::GConsole::PosedGConsole2D.
2D objects are drawn from back to front, creating the perception of overlap.
0 = closest to the front, 1 = closest to the back.
[inline, inherited]
Automatically called immediately before the object is deleted.
This is not called from the destructor because it needs to be invoked before the subclass destructor.
Assumes that the RenderDevice is configured in in RenderDevice::push2D mode.
[static]
Sorts from farthest to nearest.
Calls sort, RenderDevice::push2D, and then render on all elements.
[inherited]
The long name is to keep this from accidentally conflicting with a subclass's variable name.
Do not use or explicitly manipulate this value--its type may change in the future and is not part of the supported API.
Linked list of all weak pointers that reference this (some may be on the stack!).
Do not use or explicitly manipulate this value.