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G3D::Ray Member List

This is the complete list of members for G3D::Ray, including all inherited members.

closestPoint(const Vector3 &point) const G3D::Ray [inline]
deserialize(class BinaryInput &b)G3D::Ray
directionG3D::Ray
distance(const Vector3 &point) const G3D::Ray [inline]
fromOriginAndDirection(const Vector3 &point, const Vector3 &direction)G3D::Ray [inline, static]
intersection(const class Plane &plane) const G3D::Ray
intersectionTime(const class Sphere &sphere) const G3D::Ray
intersectionTime(const class Plane &plane) const G3D::Ray
intersectionTime(const class Box &box) const G3D::Ray
intersectionTime(const class AABox &box) const G3D::Ray
intersectionTime(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, const Vector3 &edge01, const Vector3 &edge02, double &w0, double &w1, double &w2) const G3D::Ray [inline]
intersectionTime(const Vector3 &vert0, const Vector3 &vert1, const Vector3 &vert2, const Vector3 &edge01, const Vector3 &edge02) constG3D::Ray [inline]
intersectionTime(const Vector3 &vert0, const Vector3 &vert1, const Vector3 &vert2) const G3D::Ray [inline]
intersectionTime(const Vector3 &vert0, const Vector3 &vert1, const Vector3 &vert2, double &w0, double &w1, double &w2) const G3D::Ray [inline]
intersectionTime(const Triangle &triangle) const G3D::Ray [inline]
intersectionTime(const Triangle &triangle, double &w0, double &w1, double &w2) const G3D::Ray [inline]
originG3D::Ray
Ray()G3D::Ray [inline]
Ray(class BinaryInput &b)G3D::Ray
reflect(const Vector3 &newOrigin, const Vector3 &normal) const G3D::Ray
refract(const Vector3 &newOrigin, const Vector3 &normal, float iInside, float iOutside) constG3D::Ray
serialize(class BinaryOutput &b) const G3D::Ray
unit() constG3D::Ray [inline]


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