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G3D::Shader Member List

This is the complete list of members for G3D::Shader, including all inherited members.

_preserveStateG3D::Shader [protected]
_useUniformsG3D::Shader [protected]
_vertexAndPixelShaderG3D::Shader [protected]
afterPrimitive(class RenderDevice *renderDevice)G3D::Shader [virtual]
argsG3D::Shader
beforePrimitive(class RenderDevice *renderDevice)G3D::Shader [virtual]
create(ShaderType type0, const std::string &value0, ShaderType type1=SHADER_NONE, const std::string &value1="", ShaderType type2=SHADER_NONE, const std::string &value2="")G3D::Shader [static]
fromFiles(const std::string &vertexFile, const std::string &pixelFile, UseG3DUniforms u=DEFINE_G3D_UNIFORMS)G3D::Shader [inline, static]
fromStrings(const std::string &vertexCode, const std::string &pixelCode, UseG3DUniforms u=DEFINE_G3D_UNIFORMS)G3D::Shader [inline, static]
fromStrings(const std::string &vertexName, const std::string &vertexCode, const std::string &pixelName, const std::string &pixelCode, UseG3DUniforms u=DEFINE_G3D_UNIFORMS)G3D::Shader [inline, static]
GEOMETRY_FILE enum valueG3D::Shader
GEOMETRY_STRING enum valueG3D::Shader
hasArgument(const std::string &argname) const G3D::Shader
messages() constG3D::Shader [virtual]
ok() constG3D::Shader [virtual]
operator=(const ReferenceCountedObject &other)G3D::ReferenceCountedObject [inline]
PIXEL_FILE enum valueG3D::Shader
PIXEL_STRING enum valueG3D::Shader
preserveState() constG3D::Shader [inline, virtual]
ReferenceCountedObject()G3D::ReferenceCountedObject [inline, protected]
ReferenceCountedObject(const ReferenceCountedObject &notUsed)G3D::ReferenceCountedObject [inline]
ReferenceCountedObject_refCountG3D::ReferenceCountedObject
ReferenceCountedObject_weakPointerG3D::ReferenceCountedObject
ReferenceCountedObject_zeroWeakPointers()G3D::ReferenceCountedObject [inline]
setPreserveState(bool s)G3D::Shader [inline, virtual]
Shader(VertexAndPixelShaderRef v, UseG3DUniforms u)G3D::Shader [inline, protected]
Shader()G3D::Shader [inline, protected]
SHADER_NONE enum valueG3D::Shader
ShaderType enum nameG3D::Shader
supportsGeometryShaders()G3D::Shader [static]
supportsPixelShaders()G3D::Shader [static]
supportsVertexShaders()G3D::Shader [static]
VERTEX_FILE enum valueG3D::Shader
VERTEX_STRING enum valueG3D::Shader
~ReferenceCountedObject()G3D::ReferenceCountedObject [inline, virtual]


Generated on Thu Aug 2 11:40:47 2007 for G3D by doxygen 1.5.2
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