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G3D::Shape Member List

This is the complete list of members for G3D::Shape, including all inherited members.

area() const=0G3D::Shape [pure virtual]
axes()G3D::Shape [inline, virtual]
AXES enum valueG3D::Shape
boundingAABox() const=0G3D::Shape [pure virtual]
boundingSphere() const=0G3D::Shape [pure virtual]
BOX enum valueG3D::Shape
box()G3D::Shape [inline, virtual]
box() constG3D::Shape [inline, virtual]
CAPSULE enum valueG3D::Shape
capsule()G3D::Shape [inline, virtual]
capsule() constG3D::Shape [inline, virtual]
center() const=0G3D::Shape [pure virtual]
CYLINDER enum valueG3D::Shape
cylinder()G3D::Shape [inline, virtual]
cylinder() constG3D::Shape [inline, virtual]
getRandomSurfacePoint(Vector3 &P, Vector3 &N=Vector3::dummy) const =0G3D::Shape [pure virtual]
indexArray() constG3D::Shape [inline, virtual]
MESH enum valueG3D::Shape
NONE enum valueG3D::Shape
operator=(const ReferenceCountedObject &other)G3D::ReferenceCountedObject [inline]
PLANE enum valueG3D::Shape
plane()G3D::Shape [inline, virtual]
plane() constG3D::Shape [inline, virtual]
POINT enum valueG3D::Shape
point()G3D::Shape [inline, virtual]
point() constG3D::Shape [inline, virtual]
randomInteriorPoint() const=0G3D::Shape [pure virtual]
ray()G3D::Shape [inline, virtual]
ray() constG3D::Shape [inline, virtual]
RAY enum valueG3D::Shape
ReferenceCountedObject()G3D::ReferenceCountedObject [inline, protected]
ReferenceCountedObject(const ReferenceCountedObject &notUsed)G3D::ReferenceCountedObject [inline]
ReferenceCountedObject_refCountG3D::ReferenceCountedObject
ReferenceCountedObject_weakPointerG3D::ReferenceCountedObject
ReferenceCountedObject_zeroWeakPointers()G3D::ReferenceCountedObject [inline]
render(class RenderDevice *rd, const CoordinateFrame &cframe, Color4 solidColor=Color4(.5,.5, 0,.5), Color4 wireColor=Color3::black())=0G3D::Shape [pure virtual]
SPHERE enum valueG3D::Shape
sphere()G3D::Shape [inline, virtual]
sphere() constG3D::Shape [inline, virtual]
Type enum nameG3D::Shape
type() const=0G3D::Shape [pure virtual]
typeToString(Type t)G3D::Shape [static]
vertexArray() constG3D::Shape [inline, virtual]
volume() const=0G3D::Shape [pure virtual]
~ReferenceCountedObject()G3D::ReferenceCountedObject [inline, virtual]
~Shape()G3D::Shape [inline, virtual]


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