| alphaOnlyVersion() const | G3D::Texture | |
| BILINEAR_MIPMAP enum value | G3D::Texture | |
| BILINEAR_NO_MIPMAP enum value | G3D::Texture | |
| copyFromScreen(const Rect2D &rect, bool useBackBuffer=true) | G3D::Texture | |
| copyFromScreen(const Rect2D &rect, CubeFace face, bool useBackBuffer=true) | G3D::Texture | |
| createEmpty(const std::string &name, int m_width, int m_height, const class TextureFormat *desiredFormat=TextureFormat::RGBA8(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults()) | G3D::Texture | [static] |
| CUBE_NEG_X enum value | G3D::Texture | |
| CUBE_NEG_Y enum value | G3D::Texture | |
| CUBE_NEG_Z enum value | G3D::Texture | |
| CUBE_POS_X enum value | G3D::Texture | |
| CUBE_POS_Y enum value | G3D::Texture | |
| CUBE_POS_Z enum value | G3D::Texture | |
| CubeFace enum name | G3D::Texture | |
| depth() const | G3D::Texture | [inline] |
| DEPTH_GEQUAL enum value | G3D::Texture | |
| DEPTH_LEQUAL enum value | G3D::Texture | |
| DEPTH_NORMAL enum value | G3D::Texture | |
| DepthReadMode enum name | G3D::Texture | |
| DIM_2D enum value | G3D::Texture | |
| DIM_2D_NPOT enum value | G3D::Texture | |
| DIM_2D_RECT enum value | G3D::Texture | |
| DIM_3D enum value | G3D::Texture | |
| DIM_CUBE_MAP enum value | G3D::Texture | |
| DIM_CUBE_MAP_NPOT enum value | G3D::Texture | |
| dimension() const | G3D::Texture | [inline] |
| Dimension enum name | G3D::Texture | |
| format() const | G3D::Texture | [inline] |
| fromFile(const std::string &filename, const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &process=PreProcess()) | G3D::Texture | [static] |
| fromFile(const std::string filename[6], const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &process=PreProcess()) | G3D::Texture | [static] |
| fromGImage(const std::string &name, const GImage &image, const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &preProcess=PreProcess::defaults()) | G3D::Texture | [static] |
| fromGLTexture(const std::string &name, GLuint textureID, const class TextureFormat *textureFormat, Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults()) | G3D::Texture | [static] |
| fromMemory(const std::string &name, const Array< Array< const void * > > &bytes, const TextureFormat *bytesFormat, int m_width, int m_height, int m_depth, const TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &preProcess=PreProcess::defaults()) | G3D::Texture | [static] |
| fromMemory(const std::string &name, const void *bytes, const class TextureFormat *bytesFormat, int m_width, int m_height, int m_depth, const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &preProcess=PreProcess::defaults()) | G3D::Texture | [static] |
| fromTwoFiles(const std::string &filename, const std::string &alphaFilename, const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &process=PreProcess()) | G3D::Texture | [static] |
| generateMipMaps() | G3D::Texture | |
| getCameraRotation(CubeFace face, Matrix3 &outMatrix) | G3D::Texture | [static] |
| getImage(GImage &dst, const TextureFormat *outFormat=TextureFormat::AUTO()) const | G3D::Texture | |
| height() const | G3D::Texture | [inline] |
| InterpolateMode enum name | G3D::Texture | |
| invertY | G3D::Texture | |
| isSupportedImage(const std::string &filename) | G3D::Texture | [static] |
| name() const | G3D::Texture | [inline] |
| NEAREST_MIPMAP enum value | G3D::Texture | |
| NEAREST_NO_MIPMAP enum value | G3D::Texture | |
| newGLTextureID() | G3D::Texture | [static] |
| opaque() const | G3D::Texture | [inline] |
| openGLID() const | G3D::Texture | [inline] |
| openGLTextureTarget() const | G3D::Texture | |
| operator=(const ReferenceCountedObject &other) | G3D::ReferenceCountedObject | [inline] |
| rect2DBounds() const | G3D::Texture | |
| Ref typedef | G3D::Texture | |
| ReferenceCountedObject() | G3D::ReferenceCountedObject | [inline, protected] |
| ReferenceCountedObject(const ReferenceCountedObject ¬Used) | G3D::ReferenceCountedObject | [inline] |
| ReferenceCountedObject_refCount | G3D::ReferenceCountedObject | |
| ReferenceCountedObject_weakPointer | G3D::ReferenceCountedObject | |
| ReferenceCountedObject_zeroWeakPointers() | G3D::ReferenceCountedObject | [inline] |
| setAutoMipMap(bool b) | G3D::Texture | |
| settings() const | G3D::Texture | |
| sizeInMemory() const | G3D::Texture | |
| sizeOfAllTexturesInMemory() | G3D::Texture | [inline, static] |
| splitFilenameAtWildCard(const std::string &filename, std::string &filenameBeforeWildCard, std::string &filenameAfterWildCard) | G3D::Texture | [static] |
| supportsWrapMode(WrapMode m) | G3D::Texture | [inline, static] |
| texelDepth() const | G3D::Texture | [inline] |
| texelHeight() const | G3D::Texture | [inline] |
| texelWidth() const | G3D::Texture | [inline] |
| toDepthImage1() const | G3D::Texture | |
| toDepthImage1uint8() const | G3D::Texture | |
| toDepthMap() const | G3D::Texture | |
| toImage1() const | G3D::Texture | |
| toImage1uint8() const | G3D::Texture | |
| toImage3() const | G3D::Texture | |
| toImage3uint8() const | G3D::Texture | |
| toImage4() const | G3D::Texture | |
| toImage4uint8() const | G3D::Texture | |
| TRILINEAR_MIPMAP enum value | G3D::Texture | |
| vector2Bounds() const | G3D::Texture | [inline] |
| width() const | G3D::Texture | [inline] |
| ~ReferenceCountedObject() | G3D::ReferenceCountedObject | [inline, virtual] |
| ~Texture() | G3D::Texture | [virtual] |