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G3D::Texture Member List

This is the complete list of members for G3D::Texture, including all inherited members.

alphaOnlyVersion() constG3D::Texture
BILINEAR_MIPMAP enum valueG3D::Texture
BILINEAR_NO_MIPMAP enum valueG3D::Texture
copyFromScreen(const Rect2D &rect, bool useBackBuffer=true)G3D::Texture
copyFromScreen(const Rect2D &rect, CubeFace face, bool useBackBuffer=true)G3D::Texture
createEmpty(const std::string &name, int m_width, int m_height, const class TextureFormat *desiredFormat=TextureFormat::RGBA8(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults())G3D::Texture [static]
CUBE_NEG_X enum valueG3D::Texture
CUBE_NEG_Y enum valueG3D::Texture
CUBE_NEG_Z enum valueG3D::Texture
CUBE_POS_X enum valueG3D::Texture
CUBE_POS_Y enum valueG3D::Texture
CUBE_POS_Z enum valueG3D::Texture
CubeFace enum nameG3D::Texture
depth() constG3D::Texture [inline]
DEPTH_GEQUAL enum valueG3D::Texture
DEPTH_LEQUAL enum valueG3D::Texture
DEPTH_NORMAL enum valueG3D::Texture
DepthReadMode enum nameG3D::Texture
DIM_2D enum valueG3D::Texture
DIM_2D_NPOT enum valueG3D::Texture
DIM_2D_RECT enum valueG3D::Texture
DIM_3D enum valueG3D::Texture
DIM_CUBE_MAP enum valueG3D::Texture
DIM_CUBE_MAP_NPOT enum valueG3D::Texture
dimension() constG3D::Texture [inline]
Dimension enum nameG3D::Texture
format() constG3D::Texture [inline]
fromFile(const std::string &filename, const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &process=PreProcess())G3D::Texture [static]
fromFile(const std::string filename[6], const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &process=PreProcess())G3D::Texture [static]
fromGImage(const std::string &name, const GImage &image, const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &preProcess=PreProcess::defaults())G3D::Texture [static]
fromGLTexture(const std::string &name, GLuint textureID, const class TextureFormat *textureFormat, Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults())G3D::Texture [static]
fromMemory(const std::string &name, const Array< Array< const void * > > &bytes, const TextureFormat *bytesFormat, int m_width, int m_height, int m_depth, const TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &preProcess=PreProcess::defaults())G3D::Texture [static]
fromMemory(const std::string &name, const void *bytes, const class TextureFormat *bytesFormat, int m_width, int m_height, int m_depth, const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &preProcess=PreProcess::defaults())G3D::Texture [static]
fromTwoFiles(const std::string &filename, const std::string &alphaFilename, const class TextureFormat *desiredFormat=TextureFormat::AUTO(), Dimension dimension=DIM_2D, const Settings &settings=Settings::defaults(), const PreProcess &process=PreProcess())G3D::Texture [static]
generateMipMaps()G3D::Texture
getCameraRotation(CubeFace face, Matrix3 &outMatrix)G3D::Texture [static]
getImage(GImage &dst, const TextureFormat *outFormat=TextureFormat::AUTO()) const G3D::Texture
height() constG3D::Texture [inline]
InterpolateMode enum nameG3D::Texture
invertYG3D::Texture
isSupportedImage(const std::string &filename)G3D::Texture [static]
name() constG3D::Texture [inline]
NEAREST_MIPMAP enum valueG3D::Texture
NEAREST_NO_MIPMAP enum valueG3D::Texture
newGLTextureID()G3D::Texture [static]
opaque() constG3D::Texture [inline]
openGLID() constG3D::Texture [inline]
openGLTextureTarget() constG3D::Texture
operator=(const ReferenceCountedObject &other)G3D::ReferenceCountedObject [inline]
rect2DBounds() constG3D::Texture
Ref typedefG3D::Texture
ReferenceCountedObject()G3D::ReferenceCountedObject [inline, protected]
ReferenceCountedObject(const ReferenceCountedObject &notUsed)G3D::ReferenceCountedObject [inline]
ReferenceCountedObject_refCountG3D::ReferenceCountedObject
ReferenceCountedObject_weakPointerG3D::ReferenceCountedObject
ReferenceCountedObject_zeroWeakPointers()G3D::ReferenceCountedObject [inline]
setAutoMipMap(bool b)G3D::Texture
settings() constG3D::Texture
sizeInMemory() constG3D::Texture
sizeOfAllTexturesInMemory()G3D::Texture [inline, static]
splitFilenameAtWildCard(const std::string &filename, std::string &filenameBeforeWildCard, std::string &filenameAfterWildCard)G3D::Texture [static]
supportsWrapMode(WrapMode m)G3D::Texture [inline, static]
texelDepth() constG3D::Texture [inline]
texelHeight() constG3D::Texture [inline]
texelWidth() constG3D::Texture [inline]
toDepthImage1() constG3D::Texture
toDepthImage1uint8() constG3D::Texture
toDepthMap() constG3D::Texture
toImage1() constG3D::Texture
toImage1uint8() constG3D::Texture
toImage3() constG3D::Texture
toImage3uint8() constG3D::Texture
toImage4() constG3D::Texture
toImage4uint8() constG3D::Texture
TRILINEAR_MIPMAP enum valueG3D::Texture
vector2Bounds() constG3D::Texture [inline]
width() constG3D::Texture [inline]
~ReferenceCountedObject()G3D::ReferenceCountedObject [inline, virtual]
~Texture()G3D::Texture [virtual]


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