| append(const UprightFrame &c) | G3D::Spline< UprightFrame > | [inline] |
| clear() | G3D::Spline< UprightFrame > | [inline] |
| control | G3D::Spline< UprightFrame > | |
| correct(UprightFrame &A) const | G3D::Spline< UprightFrame > | [inline, protected, virtual] |
| cyclic | G3D::Spline< UprightFrame > | |
| deserialize(class BinaryInput &b) | G3D::UprightSpline | |
| ensureShortestPath(UprightFrame *A, int N) const | G3D::UprightSpline | [inline, protected, virtual] |
| evaluate(float s) const | G3D::Spline< UprightFrame > | [inline] |
| getControl(int i) const | G3D::Spline< UprightFrame > | [inline, protected] |
| getControls(int i, UprightFrame *A, int N) const | G3D::Spline< UprightFrame > | [inline, protected] |
| serialize(class BinaryOutput &b) const | G3D::UprightSpline | |
| size() const | G3D::Spline< UprightFrame > | [inline] |
| Spline() | G3D::Spline< UprightFrame > | [inline] |
| ~Spline() | G3D::Spline< UprightFrame > | [inline, virtual] |