G3D::WrapMode Class ReferenceDescribes the behavior of G3D::Texture, G3D::Map2D, G3D::Image3, etc.
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#include <WrapMode.h>
List of all members.
Detailed Description
Describes the behavior of G3D::Texture, G3D::Map2D, G3D::Image3, etc.
when accessing an out-of-bounds pixel. Not all classes support all modes.
Refer to these as scoped enums, e.g., WrapMode m = WrapMode::CLAMP;.
WrapMode::IGNORE silently discards attempts to write to out of bounds locations and returns an undefined value for reading from out of bounds locations.
WrapMode::ERROR generates an error when the pixel indices are out of bounds
WrapMode::CLAMP makes out of bounds pixels equal to the last in-range pixel along that dimension.
WrapMode::TILE computes out of bounds pixels modulo the dimension
WrapMode::ZERO treats out of bounds values as the zero value, which varies in definition according to the class used. For example, with a G3D::Texture, ZERO = Color4(0,0,0,0).
Uses the "Intelligent Enum" design pattern http://www.codeguru.com/cpp/cpp/cpp_mfc/article.php/c4001/
Member Enumeration Documentation
Don't use this enum; use WrapMode instances instead.
- Enumerator:
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| CLAMP |
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| TILE |
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| ZERO |
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| IGNORE |
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| ERROR |
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Member Function Documentation
| G3D::WrapMode::G3D_DECLARE_ENUM_CLASS_METHODS |
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WrapMode |
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The documentation for this class was generated from the following file:
Generated on Thu Aug 2 11:40:48 2007 for G3D by
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