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G3D::_internal::_DirectInput Class Reference#include <directinput8.h>
List of all members.
Constructor & Destructor Documentation
| G3D::_internal::_DirectInput::_DirectInput |
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HWND |
window |
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[inline] |
Member Function Documentation
| void G3D::_internal::_DirectInput::clearJoysticks |
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[inline] |
| const Array< JoystickInfo >& G3D::_internal::_DirectInput::getJoystickArray |
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[inline] |
| void G3D::_internal::_DirectInput::getJoystickInfo |
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unsigned int |
joystick, |
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unsigned int & |
numButtons, |
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unsigned int & |
numAxes | |
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| std::string G3D::_internal::_DirectInput::getJoystickName |
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unsigned int |
joystick |
) |
[inline] |
| bool G3D::_internal::_DirectInput::getJoystickState |
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unsigned int |
joystick, |
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Array< float > & |
axis, |
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Array< bool > & |
button | |
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) |
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| unsigned int G3D::_internal::_DirectInput::getNumJoysticks |
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[inline] |
| bool G3D::_internal::_DirectInput::joystickExists |
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unsigned int |
joystick |
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[inline] |
| static bool G3D::_internal::_DirectInput::libraryExists |
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) |
[inline, static] |
The documentation for this class was generated from the following file:
Generated on Thu Aug 2 11:40:49 2007 for G3D by
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