Contents User Forum Source Index APIs by Task APIs by Level Data


Deprecated List

Member G3D::FirstPersonManipulator::position () const
Rename to translation()

Member G3D::GApp::debugPrintf (const char *fmt...) G3D_CHECK_PRINTF_METHOD_ARGS

Class G3D::GPUProgram
Use the VertexShader and PixelShader classes

Member G3D::GWindow::setInputCapture (bool c)=0
use setInputCaptureCount

Member G3D::GWindow::setMouseVisible (bool b)=0
Use setMouseVisibleCount

Member G3D::MD2Model::Pose::doSimulation (GameTime deltaTime, bool crouching, bool movingForward, bool movingBackward, bool attack, bool jump, bool flip, bool salute, bool fallback, bool wave, bool point, bool death1, bool death2, bool death3, bool pain1, bool pain2, bool pain3)

Member G3D::PosedModel::getObjectSpaceFaceNormals (Array< Vector3 > &faceNormals, bool normalize=true) const
Use objectSpaceFaceNormals()

Member G3D::PosedModel::numBrokenEdges () const

Member G3D::MeshAlg::computeAdjacency (const Array< Vector3 > &vertexArray, const Array< int > &indexArray, Array< Face > &faceArray, Array< Edge > &edgeArray, Array< Array< int > > &facesAdjacentToVertex)
Use the other version of computeAdjacency, which takes Array<Vertex>.
Parameters:
facesAdjacentToVertex Output adjacentFaceArray[v] is an array of indices for faces touching vertex index v

Member G3D::MeshAlg::computeNormals (const Array< Vector3 > &vertexArray, const Array< Face > &faceArray, const Array< Array< int > > &adjacentFaceArray, Array< Vector3 > &vertexNormalArray, Array< Vector3 > &faceNormalArray)

Class G3D::PixelProgram
Use G3D::PixelShader

Class G3D::ReferenceCountedObject
To be replaced by boost::shared_ptr in 7.0

Class G3D::ReferenceCountedPointer< T >
To be replaced by boost::shared_ptr in 7.0

Member G3D::ReferenceCountedPointer::isLastReference () const
Use WeakReferenceCountedPointer for caches

Member G3D::RenderDevice::lastRenderDeviceCreated

Member G3D::RenderDevice::setPixelProgram (const PixelProgramRef &pp, const GPUProgram::ArgList &args)
Use RenderDevice::setShader

Member G3D::RenderDevice::setPixelProgram (const PixelProgramRef &pp)
Use G3D::RenderDevice::setShader

Member G3D::RenderDevice::setVertexProgram (const VertexProgramRef &vp, const GPUProgram::ArgList &args)
Use G3D::RenderDevice::setShader

Member G3D::RenderDevice::setVertexProgram (const VertexProgramRef &vp)
Use G3D::RenderDevice::setShader

Member G3D::RenderDevice::supportsOpenGLExtension (const std::string &extension) const
Use GLCaps::supports instead.

Member G3D::RenderDevice::supportsPixelProgram () const
Use VertexAndPixelShader

Member G3D::RenderDevice::supportsTextureRectangle () const
Use GLCaps::supports_GL_EXT_texture_rectangle instead.

Member G3D::RenderDevice::supportsTwoSidedStencil () const
Use GLCaps::supports_two_sided_stencil instead.

Member G3D::RenderDevice::supportsVertexBufferObject () const
Use GLCaps::supports_GL_ARB_vertex_buffer_object instead.

Member G3D::RenderDevice::supportsVertexProgram () const
Use VertexAndPixelShader

Member G3D::RenderDevice::supportsVertexProgramNV2 () const
Use VertexAndPixelShader

Class G3D::SDLWindow
on Windows, use Win32Window instead. SDL will not be supported (or required) on Windows in future versions of G3D. It will be available for Mac and Linux (and will still work on Windows, but it won't be part of the build).

Member G3D::Sphere::culledBy (const class Plane *plane, int numPlanes, int32 &cullingPlaneIndex=dummy, const uint32 testMask=-1) const
Use culledBy(Array<Plane>&)

Member G3D::Sphere::culledBy (const class Plane *plane, int numPlanes, int32 &cullingPlaneIndex, const uint32 testMask, uint32 &childMask) const
Use culledBy(Array<Plane>&)

Member G3D::Table::get (const Key &key) const
Use get(key, val) or

Member G3D::Texture::texelDepth () const
use m_depth()

Member G3D::Texture::texelHeight () const
Use height()

Member G3D::Texture::texelWidth () const
Use width()

Member G3D::UserInput::getX () const

Member G3D::UserInput::getXY () const

Member G3D::UserInput::getY () const

Class G3D::VertexProgram
Use G3D::VertexShader

Class G3D::WeakReferenceCountedPointer< T >
To be replaced by boost::weak_ptr in 7.0

Member G3D::WidgetManager::onEvent (const GEvent &event, WidgetManager::Ref &a, WidgetManager::Ref &b)
Runs the event handles of each manager interlaced, as if all the modules from b were in a.

Member G3D::iMax (int x, int y)
use G3D::min

Member G3D::iMin (int x, int y)
use G3D::min

Member G3D::SkyParameters

Generated on Thu Aug 2 11:40:43 2007 for G3D by doxygen 1.5.2
Hosted by SourceForge.net Logo