|
- Member G3D::FirstPersonManipulator::position () const
- Rename to translation()
- Member G3D::GApp::debugPrintf (const char *fmt...) G3D_CHECK_PRINTF_METHOD_ARGS
- Class G3D::GPUProgram
- Use the VertexShader and PixelShader classes
- Member G3D::GWindow::setInputCapture (bool c)=0
- use setInputCaptureCount
- Member G3D::GWindow::setMouseVisible (bool b)=0
- Use setMouseVisibleCount
- Member G3D::MD2Model::Pose::doSimulation (GameTime deltaTime, bool crouching, bool movingForward, bool movingBackward, bool attack, bool jump, bool flip, bool salute, bool fallback, bool wave, bool point, bool death1, bool death2, bool death3, bool pain1, bool pain2, bool pain3)
- Member G3D::PosedModel::getObjectSpaceFaceNormals (Array< Vector3 > &faceNormals, bool normalize=true) const
- Use objectSpaceFaceNormals()
- Member G3D::PosedModel::numBrokenEdges () const
- Member G3D::MeshAlg::computeAdjacency (const Array< Vector3 > &vertexArray, const Array< int > &indexArray, Array< Face > &faceArray, Array< Edge > &edgeArray, Array< Array< int > > &facesAdjacentToVertex)
- Use the other version of computeAdjacency, which takes Array<Vertex>.
- Parameters:
-
| facesAdjacentToVertex | Output adjacentFaceArray[v] is an array of indices for faces touching vertex index v |
- Member G3D::MeshAlg::computeNormals (const Array< Vector3 > &vertexArray, const Array< Face > &faceArray, const Array< Array< int > > &adjacentFaceArray, Array< Vector3 > &vertexNormalArray, Array< Vector3 > &faceNormalArray)
- Class G3D::PixelProgram
- Use G3D::PixelShader
- Class G3D::ReferenceCountedObject
- To be replaced by boost::shared_ptr in 7.0
- Class G3D::ReferenceCountedPointer< T >
- To be replaced by boost::shared_ptr in 7.0
- Member G3D::ReferenceCountedPointer::isLastReference () const
- Use WeakReferenceCountedPointer for caches
- Member G3D::RenderDevice::lastRenderDeviceCreated
- Member G3D::RenderDevice::setPixelProgram (const PixelProgramRef &pp, const GPUProgram::ArgList &args)
- Use RenderDevice::setShader
- Member G3D::RenderDevice::setPixelProgram (const PixelProgramRef &pp)
- Use G3D::RenderDevice::setShader
- Member G3D::RenderDevice::setVertexProgram (const VertexProgramRef &vp, const GPUProgram::ArgList &args)
- Use G3D::RenderDevice::setShader
- Member G3D::RenderDevice::setVertexProgram (const VertexProgramRef &vp)
- Use G3D::RenderDevice::setShader
- Member G3D::RenderDevice::supportsOpenGLExtension (const std::string &extension) const
- Use GLCaps::supports instead.
- Member G3D::RenderDevice::supportsPixelProgram () const
- Use VertexAndPixelShader
- Member G3D::RenderDevice::supportsTextureRectangle () const
- Use GLCaps::supports_GL_EXT_texture_rectangle instead.
- Member G3D::RenderDevice::supportsTwoSidedStencil () const
- Use GLCaps::supports_two_sided_stencil instead.
- Member G3D::RenderDevice::supportsVertexBufferObject () const
- Use GLCaps::supports_GL_ARB_vertex_buffer_object instead.
- Member G3D::RenderDevice::supportsVertexProgram () const
- Use VertexAndPixelShader
- Member G3D::RenderDevice::supportsVertexProgramNV2 () const
- Use VertexAndPixelShader
- Class G3D::SDLWindow
- on Windows, use Win32Window instead. SDL will not be supported (or required) on Windows in future versions of G3D. It will be available for Mac and Linux (and will still work on Windows, but it won't be part of the build).
- Member G3D::Sphere::culledBy (const class Plane *plane, int numPlanes, int32 &cullingPlaneIndex=dummy, const uint32 testMask=-1) const
- Use culledBy(Array<Plane>&)
- Member G3D::Sphere::culledBy (const class Plane *plane, int numPlanes, int32 &cullingPlaneIndex, const uint32 testMask, uint32 &childMask) const
- Use culledBy(Array<Plane>&)
- Member G3D::Table::get (const Key &key) const
- Use get(key, val) or
- Member G3D::Texture::texelDepth () const
- use m_depth()
- Member G3D::Texture::texelHeight () const
- Use height()
- Member G3D::Texture::texelWidth () const
- Use width()
- Member G3D::UserInput::getX () const
- Member G3D::UserInput::getXY () const
- Member G3D::UserInput::getY () const
- Class G3D::VertexProgram
- Use G3D::VertexShader
- Class G3D::WeakReferenceCountedPointer< T >
- To be replaced by boost::weak_ptr in 7.0
- Member G3D::WidgetManager::onEvent (const GEvent &event, WidgetManager::Ref &a, WidgetManager::Ref &b)
- Runs the event handles of each manager interlaced, as if all the modules from b were in a.
- Member G3D::iMax (int x, int y)
- use G3D::min
- Member G3D::iMin (int x, int y)
- use G3D::min
- Member G3D::SkyParameters
Generated on Thu Aug 2 11:40:43 2007 for G3D by
1.5.2
Hosted by
| |