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Namespaces |
| namespace | G3D |
Defines |
| #define | debugAssertGLOk() {GLenum e = glGetError(); debugAssertM(e == GL_NO_ERROR, G3D::GLenumToString(e));} |
Typedefs |
| typedef HGLRC | G3D::GLContext |
Functions |
| void | G3D::glColor (float r, float g, float b) |
| void | G3D::glColor (float r, float g, float b, float a) |
| void | G3D::glColor (const G3D::Color4 &c) |
| void | G3D::glColor (const G3D::Color3 &c) |
| void | G3D::glDisableAllTextures () |
| GLboolean | G3D::glGetBoolean (GLenum which) |
| GLContext | G3D::glGetCurrentContext () |
| GLdouble | G3D::glGetDouble (GLenum which) |
| GLfloat | G3D::glGetFloat (GLenum which) |
| GLint | G3D::glGetInteger (GLenum which) |
| Matrix4 | G3D::glGetMatrix (GLenum name) |
| void | G3D::glGetMatrix (GLenum name, Matrix4 &m) |
| void * | G3D::glGetProcAddress (const char *name) |
| Vector2 | G3D::glGetVector2 (GLenum which) |
| Vector3 | G3D::glGetVector3 (GLenum which) |
| Vector4 | G3D::glGetVector4 (GLenum which) |
| void | G3D::glLoadInvMatrix (const CoordinateFrame &cf) |
| void | G3D::glLoadMatrix (const Matrix4 &m) |
| void | G3D::glLoadMatrix (const CoordinateFrame &cf) |
| void | G3D::glMultInvMatrix (const CoordinateFrame &cf) |
| void | G3D::glMultiTexCoord (GLint unit, const G3D::Vector4 &v) |
| void | G3D::glMultiTexCoord (GLint unit, const G3D::Vector3int16 &v) |
| void | G3D::glMultiTexCoord (GLint unit, const G3D::Vector3 &v) |
| void | G3D::glMultiTexCoord (GLint unit, const G3D::Vector2int16 &v) |
| void | G3D::glMultiTexCoord (GLint unit, const G3D::Vector2 &v) |
| void | G3D::glMultiTexCoord (GLint unit, float v) |
| void | G3D::glMultMatrix (const CoordinateFrame &cf) |
| void | G3D::glNormal (const G3D::Vector3 &n) |
| void | G3D::glTexCoord (const float t) |
| void | G3D::glTexCoord (const G3D::Vector2 &t) |
| void | G3D::glTexCoord (const G3D::Vector3 &t) |
| void | G3D::glTexCoord (const G3D::Vector4 &t) |
| Vector4 | G3D::glToScreen (const Vector4 &v) |
| void | G3D::glVertex (const G3D::Vector4 &v) |
| void | G3D::glVertex (const G3D::Vector3int16 &v) |
| void | G3D::glVertex (const G3D::Vector3 &v) |
| void | G3D::glVertex (const G3D::Vector2int16 &v) |
| void | G3D::glVertex (const G3D::Vector2 &v) |