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The following sections give step-by-step instructions for downloading, building, and installing the 7.00 version of G3D on Linux and FreeBSD.
The short version of these instructions is simple:
- Unzip G3D-7.00-src.zip
- Type
buildg3d install /usr/local to build the library
- See
/usr/local/G3D-7.00/demos/starter/ for a simple application framework
- Execute the following commands at the terminal prompt on your local machine to download, build, and install G3D:
pushd /tmp
curl http://prdownloads.sourceforge.net/g3d-cpp/G3D-7.00-src.zip?download > G3D-7.00-src.zip
unzip G3D-7.00-src.zip
pushd G3D
chmod u+x buildg3d
./buildg3d install /usr/local
popd
rm -rf G3D
popd
- You probably want to bookmark the local G3D documentation at
/usr/local/G3D-7.00/html/index.html. Sample projects and
data files can be found at /usr/local/G3D-7.00/data and
/usr/local/G3D-7.00/demos.
- G3D comes with a build tool called iCompile that automatically compiles and links programs using g++ on Linux, FreeBSD, and OS X. This is a replacement for Makefiles. If you choose to use it and installed G3D to a path and you plan to use the provided bin/icompile tool to create yourthat is not already in your
INCLUDE and LIBRARY variables then you need to edit your
~/.icompile file to work with G3D. See the iCompile Manual for details. A sample .icompile file that assumes you built in your home directory and never installed to the system is:
[GLOBAL]
defaultinclude: ;/usr/include;/usr/X11R6/include;/usr/local/include;/usr/local/include/SDL11;/usr/include/SDL;/Volumes/Home/Projects/G3D/build/linux-i386-g++-4.0/include
defaultlibrary: ;;/usr/lib;/usr/X11R6/lib;/usr/local/lib;/Volumes/Home/Projects/G3D/build/linux-i386-g++-4.0/lib
defaultcompiler:
defaultexclude:
beep: True
tempdir: tmp
builddir: build
[DEBUG]
[RELEASE]
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