#include <windows.h>
Value:
int WINAPI G3D_WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw);\ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) {\ return G3D_WinMain(hInst, hPrev, szCmdLine, sw);\ }
The version number of G3D in the form: MmmBB -> version M.mm [beta BB].
Creates a string from the expression.
Frequently used with G3D::Shader to express shading programs inline.
STR(this becomes a string) evaluates the same as "this becomes a string"
evaluates the same as "this becomes a string"
"this becomes a string"