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platform.h File Reference

defines for platform specific issues. More...

#include <windows.h>

Defines

#define _G3D_INTERNAL_HIDE_WINSOCK_
#define _MT   1
#define _WIN32_WINNT   0x0500
#define _WINSOCKAPI_
#define for   if (false) {} else for
#define G3D_CHECK_PRINTF_ARGS
#define G3D_CHECK_PRINTF_METHOD_ARGS
#define G3D_CHECK_VPRINTF_ARGS
#define G3D_CHECK_VPRINTF_METHOD_ARGS
#define G3D_DEBUG
#define G3D_DEPRECATED
#define G3D_OSX_UNKNOWN
#define G3D_START_AT_MAIN()
#define G3D_VER   70004
#define NOMINMAX   1
#define restrict
#define SSE
#define STR(x)   #x
#define WIN32_LEAN_AND_MEAN   1
#define ZLIB_WINAPI

Typedefs

typedef long intptr_t


Detailed Description

defines for platform specific issues.

Maintainer:
Morgan McGuire, matrix@graphics3d.com
Created:
2003-06-09
Last modified:
2007-06-01

Define Documentation

#define _G3D_INTERNAL_HIDE_WINSOCK_

#define _MT   1

#define _WIN32_WINNT   0x0500

#define _WINSOCKAPI_

#define for   if (false) {} else for

#define G3D_CHECK_PRINTF_ARGS

#define G3D_CHECK_PRINTF_METHOD_ARGS

#define G3D_CHECK_VPRINTF_ARGS

#define G3D_CHECK_VPRINTF_METHOD_ARGS

#define G3D_DEBUG

#define G3D_DEPRECATED

#define G3D_OSX_UNKNOWN

 
#define G3D_START_AT_MAIN (  ) 

Value:

int WINAPI G3D_WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw);\
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) {\
    return G3D_WinMain(hInst, hPrev, szCmdLine, sw);\
}

#define G3D_VER   70004

The version number of G3D in the form: MmmBB -> version M.mm [beta BB].

#define NOMINMAX   1

#define restrict

#define SSE

#define STR (  )     #x

Creates a string from the expression.

Frequently used with G3D::Shader to express shading programs inline.

STR(this becomes a string)

 evaluates the same as "this becomes a string"

#define WIN32_LEAN_AND_MEAN   1

#define ZLIB_WINAPI


Typedef Documentation

typedef long intptr_t


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